Revenue per session up, but a retention guardrail dips
A mobile game tests showing more frequent ads between levels. The primary metric, revenue per session, is up a significant +6%. But a guardrail, 14-day retention, is down a significant 0.4 percentage points, and average session length dipped slightly.
Should the team ship the heavier ad load, and how should they reason about the retention regression?
Your answer
This one is open-ended. Work it through, then check your reasoning against the full solution.