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Bertrand's Chord Paradox

A probability question with three defensible answers — 1/3, 1/2, and 1/4 — depending on what 'random chord' is taken to mean, and why the lesson is to always pin down the sampling procedure before computing a probability.

Prerequisites: Geometric Probability Puzzles, The Uniform Distribution

"Draw a random chord on a circle. What's the probability it's longer than the side of an inscribed equilateral triangle?" This sounds like a well-defined question with one answer. It isn't. Depending on how you generate the "random" chord, you can rigorously derive three different answers — 13\tfrac13, 12\tfrac12, and 14\tfrac14 — and each derivation is completely correct given its own procedure. The paradox isn't a trick; it's a lesson that "choose a random chord" doesn't specify a unique probability distribution until you say how you're choosing.

Method 1: random endpoints — answer 13\tfrac13

Fix one endpoint of the chord anywhere on the circle, then pick the second endpoint uniformly at random around the circumference. An inscribed equilateral triangle with one vertex at the fixed point divides the rest of the circle into an arc of 240°240° that's "too close" and gives a short chord, and the remaining structure works out so that the chord is longer than the triangle's side exactly when the second point lands in the middle third of the circle's arc opposite the first point. That arc is 13\tfrac13 of the full circumference, so P=13P = \tfrac13.

Method 2: random midpoint — answer 14\tfrac14

Pick a point uniformly inside the disk and let it be the chord's midpoint (the chord is then the unique one perpendicular to the radius through that point). The chord is longer than the triangle's side exactly when the midpoint falls inside the circle of radius R2\tfrac{R}{2} concentric with the original — a smaller disk with a quarter of the area. Since the midpoint is uniform over the full disk's area, P=π(R/2)2πR2=14P = \dfrac{\pi (R/2)^2}{\pi R^2} = \dfrac14.

Method 3: random radial distance — answer 12\tfrac12

Pick a random direction (a radius of the circle), then pick a point on that radius uniformly between the center and the edge, and draw the chord through that point perpendicular to the radius. The chord is longer than the triangle's side exactly when the point falls in the inner half of the radius (distance less than R/2R/2 from center), which by construction has probability P=12P = \tfrac12, since the point was chosen uniformly along the radius's length rather than uniformly by area.

Worked example: why the numbers really do differ

Take R=1R=1. A chord is longer than the inscribed triangle's side (3\sqrt3) exactly when its perpendicular distance from the center is less than 12\tfrac12. Method 2 places points uniformly by area, so the region "distance <12<\tfrac12" is a disk of area π(0.5)2=0.785\pi(0.5)^2=0.785 against total area π(1)2=3.14\pi(1)^2=3.14, ratio 0.250.25. Method 3 places points uniformly by length along the radius, so "distance <12<\tfrac12" is just half of the unit-length radius, ratio 0.50.5 directly — same geometric threshold, different sampling measure, different answer. The chord's geometric condition never changed; only the probability measure over which chords are "equally likely" did.

endpoints: P = 1/3 midpoint: P = 1/4 radial point: P = 1/2
Three equally rigorous ways to generate a "random" chord give three different probabilities — the paradox is resolved by specifying the sampling procedure, not by finding "the" right answer.

What this means in practice

The practical lesson shows up constantly in quant work: "assume X is random" is not a complete model until you specify the distribution and the process that generates it — a "random" spread, a "random" fill price, or a "random" default time can be modeled several defensible ways that give materially different probabilities, and interviewers use Bertrand's paradox precisely to test whether you reflexively ask "random according to what procedure?" before computing anything.

"Random chord" is ambiguous until you specify the generating procedure — different valid procedures (random endpoints, random midpoint by area, random point along a radius) give different, individually correct probabilities (13\tfrac13, 14\tfrac14, 12\tfrac12). Always state the sampling process before computing a geometric probability.

It's tempting to think one of the three answers must be "the real one" and the others are mistakes. They aren't — each is a fully rigorous answer to a genuinely different, precisely defined random process. The paradox is a warning about underspecified problems, not a competition with a winner.

Related concepts

Practice in interviews

Further reading

  • Jaynes, The Well-Posed Problem (1973)
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