Tag: trading-games
Concepts
- Auction Theory for Markets
- Backward Induction in Sequential Games
- Games With Incomplete Information
- Bluffing, Signalling and Reading Intent
- The Card-Pack Trading Game
- The Centipede Game
- Dice-Based Trading Games
- Edge and Bet Sizing
- Trading Expected Value Against Variance
- Expected-Value Games
- Fair Value and Quoting
- Game Theory Basics
- The Guess-Two-Thirds-of-the-Average Game
- Inventory Management for Market Makers
- Iterated Elimination of Dominated Strategies
- Level-k Reasoning: How Deep to Think
- Liar's Poker and Liar's Dice
- Making a Market: The Core Interview Game
- Minimax, Maximin and Safety-First Play
- Mixed Strategies and Being Unpredictable
- Nash Equilibrium in Markets
- The Prisoner's Dilemma and Repeated Play
- Choosing How Wide to Quote
- Coordination Games and the Stag Hunt
- Trading Against a Better-Informed Opponent
- Updating Your Quote After You Get Hit
- The Winner's Curse
- Zero-Sum and Positive-Sum Games