Tag: interviews
Concepts
- Backward Induction in Sequential Games
- Balance-Scale Weighing Problems
- The Ballot Problem and the Reflection Principle
- Games With Incomplete Information
- Bloom Filters
- Bluffing, Signalling and Reading Intent
- How to Attack a Brainteaser
- Breaking a Stick Into a Triangle
- The Card-Pack Trading Game
- Common Knowledge and the Blue-Eyed Islanders
- Compounding Shortcuts for Repeated Growth
- Consistent Hashing
- Deducing From What Other People Do Not Know
- Dice-Based Trading Games
- The Egg-Drop Problem
- Trading Expected Value Against Variance
- Expected-Value Games
- Fermi Estimation
- First-Step Analysis: Conditioning on What Happens Next
- The Guess-Two-Thirds-of-the-Average Game
- Halving the Search Space
- Why Volume Hides in the Shell in High Dimensions
- Iterated Elimination of Dominated Strategies
- Level-k Reasoning: How Deep to Think
- Linearity of Expectation, Even Without Independence
- Making a Market: The Core Interview Game
- Doing Arithmetic Fast Under Pressure
- Minimax, Maximin and Safety-First Play
- Mixed Strategies and Being Unpredictable
- Solving Waiting-Time Puzzles With Optional Stopping
- Parity Arguments
- Pigeonhole Arguments
- The Prisoner's Dilemma and Repeated Play
- Choosing How Wide to Quote
- Quoting a Market When You Have a Position Limit
- Reservoir Sampling
- The Secretary Problem and Optimal Stopping
- Trading Against a Better-Informed Opponent
- Twelve Coins, One Fake, Three Weighings
- Updating Your Quote After You Get Hit
- Waiting Time Until a Pattern Appears
- When Greedy Fails
- The Winner's Curse