Branching Processes
A model of a population where each individual independently produces a random number of offspring, used to study whether a lineage — or a chain reaction of any kind — dies out or grows without bound.
A branching process, in its simplest Galton-Watson form, starts with one individual in generation 0. That individual produces a random number of offspring, drawn from some fixed distribution, forming generation 1; each of those offspring independently produces its own random number of offspring forming generation 2, and so on. The question the model was originally built to answer — do aristocratic family surnames die out? — generalizes to any setting where something spreads by each "unit" independently spawning a random count of successors: an epidemic's chain of infections, a nuclear chain reaction, or a viral social-media share cascade.
The whole long-run behavior is governed by one number: , the mean number of offspring per individual. If , the expected population shrinks each generation and the process dies out with probability 1. If , there is a positive probability the population survives forever and, conditional on survival, grows geometrically. If exactly (the "critical" case), the process still dies out with probability 1, but takes much longer on average to do so than the case — a knife-edge that shows up whenever a system sits exactly at a reproduction threshold.
The exact extinction probability, when , is the smallest root in of , where is the offspring-count's probability generating function — a fixed-point equation that appears throughout branching-process theory and its applications to queueing and epidemic modeling.
A branching process dies out with probability 1 if the mean number of offspring per individual is at most 1, and survives with positive probability (then growing geometrically) if the mean exceeds 1 — a single threshold that governs any self-replicating chain, from surnames to epidemics.
Related concepts
Practice in interviews
Further reading
- Grimmett & Stirzaker, Probability and Random Processes, ch. 5